07:FFE0:78 SEI07:FFE1:EE E1 FF INC $FFE1 = #$EE07:FFE4:D8 CLD07:FFE5:4C 00 C0 JMP $C000
BEQ $FFE1 ; // Sprawdz czy ustawione zero
07:FFE1:EE E1 FF INC $FFE1 = #$EE
$E5b2-> 4a: LSR A$E5b3-> ad 35 04: LDA $0435$E5b6-> 2a: ROL A ; A is an index into the tables$E5b7-> 48: PHA$E5b8-> a8: TAY[b]$E5b9-> b9 db e5: LDA $e5db,Y ; Load the door requirements (Key, ...)[/b]$E5bc-> 8d 2b 04: STA $042b$E5bf-> 20 2f eb: JSR $eb2f ; Check if the player has a valid key.$E5c2-> 68: PLA$E5c3-> a8: TAY$E5c4-> ad 2b 04: LDA $042b$E5c7-> d0 11: BNE $E5da ; No valid key[b]$E5c9-> b9 e7 e5: LDA $e5e7,Y ; Load the section ID of the new screen[/b]$E5cc-> 8d 35 04: STA $0435[b]$E5cf-> b9 f3 e5: LDA $e5f3,Y ; Load the screen ID of the new screen[/b]$E5d2-> 85 64: STA $64$E5d4-> 20 2f da: JSR $da2f$E5d7-> 4c dc da: JMP $dadc
LDA $e5db,YLDA $e5e7,YLDA $e5f3,Y
LDA $e5de7,Y